Rigging / Animations

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Rigging / Animations *

Unity Animations

Here are some bone animations I’ve done for Purrfect Journey and Chú Mó within Unity. All are cut and rigged by me too.

Hand Drawn

Blender Low Poly

This was a personal hobby project, I was learning how to model a low poly character and rigging it in Blender. I then learned to create a short animation for her, which is a cartoon character based on myself.

AXIOM - Estuary AI

This was a commissioned mascot model I designed and made for Estuary Ai’s mascot, Axiom. I modelled using Blender and did initial rigging using Mixamo. I later on repainted the weights and added in a customized damp-track tail rig that doesn’t interrupt the Mixamo rig’s hierarchy while still able to access the Mixamo’s animation library.